On Thu, 19 Feb 1998, Patrick J. Dughi wrote: > That, and I believe if you're going to do it this way, you'll also > want to toggle the "loadroom" flag on the character. Else it may not > check. That - and you realize that when a person hits a dt or dies (i > forget this one), that he performs a save_char - thus saving him in the > room if you changed every instance of save char. > > Gosh. I'd hate to come back in a dt. > Actually, I believe the stock behavior is that the death trap only kills during a movement command. If you loaded back into the DT, you would be able to pick up your stuff and walk back out again. just a little nit-pic, -Hans +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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