Your strength spells don't have cummulative affect, do they? ;) Personally, I killed all the cummulative affects AND durations. Can lead to situations like the one you describe, usually without your realizing it. That you can continue to wield a weapon after a strength spell has worn off is, I believe, a relic from the original Diku source. I don't generally have a problem with it, but hey! it's your mud :) Edward Glamkowski, Programmer Mathematica Policy Research EGlamkowski@mathematic-MPR.COM Princeton, NJ http://www.mathematica-mpr.com/ "We simply cannot deny the existance of metaphores - not even the bad ones!" (hat) A Halo Called Fred >---------- >From: Angus Mezick[SMTP:angus@EDGIL.CCMAIL.COMPUSERVE.COM] >Sent: Friday, February 20, 1998 1:04 PM >To: CIRCLE@POST.QUEENSU.CA >Subject: A bug with strength > > ok... if a weapon is too heavy and you can't wield it, You get a > strength spell cast on you and you can now wield the weapon. but what > happens when the spell wears off or you remove that hunk of eq that is > +2 str? NOTHING!!!! > > so.. here is the fix (note, i have a dual weapon system): [code snipped] > > We found this out because our players were creating chars with no str, > putting the stat points into other stats, and then getting strength > spells. A warrior logging in with a str of 5?!?! just silly. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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