Re: A bug with strength

From: Edward Glamkowski (EGlamkowski@MATHEMATICA-MPR.COM)
Date: 02/20/98


Your strength spells don't have cummulative affect, do they? ;)
Personally, I killed all the cummulative affects AND durations.
Can lead to situations like the one you describe, usually without
your realizing it.

That you can continue to wield a weapon after a strength spell
has worn off is, I believe, a relic from the original Diku source.
I don't generally have a problem with it, but hey! it's your mud :)


Edward Glamkowski, Programmer           Mathematica Policy Research
EGlamkowski@mathematic-MPR.COM          Princeton, NJ
                http://www.mathematica-mpr.com/

"We simply cannot deny the existance of metaphores - not even the bad
ones!"
                        (hat) A Halo Called Fred

>----------
>From:  Angus Mezick[SMTP:angus@EDGIL.CCMAIL.COMPUSERVE.COM]
>Sent:  Friday, February 20, 1998 1:04 PM
>To:    CIRCLE@POST.QUEENSU.CA
>Subject:        A bug with strength
>
>     ok... if a weapon is too heavy and you can't wield it, You get a
>     strength spell cast on you and you can now wield the weapon.  but what
>     happens when the spell wears off or you remove that hunk of eq that is
>     +2 str?  NOTHING!!!!
>
>     so.. here is the fix (note, i have a dual weapon system):

[code snipped]
>
>     We found this out because our players were creating chars with no str,
>     putting the stat points into other stats, and then getting strength
>     spells.  A warrior logging in with a str of 5?!?!  just silly.
>


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST