>As has already been pointed out, it makes the system think it's not using >as much RAM. Why not extend the idea and compress your room descriptions? >Or implement your own disk swapper? You could get really fancy and write >your own memory management subsystem. Why stop there? A MUD kernel! > >But I ramble... Well, the way I handled this is: I simply use my autonomic bystandard fluxuator compression utility that I wrote. After that, I just run the room files through there (it automaticly spell/grammer checks them too!) and it allows the entire mud to use NO MEMORY! Then I just shoot myself in the head. What am I talking about? AGHGH! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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