On Sat, 21 Feb 1998, X Schiltz wrote: >> On Fri, 20 Feb 1998, George wrote: >> >> ->As has already been pointed out, it makes the system think it's not using >> ->as much RAM. Why not extend the idea and compress your room descriptions? >> ->Or implement your own disk swapper? You could get really fancy and write >> ->your own memory management subsystem. Why stop there? A MUD kernel! [..]. >I'm quite afraid that I must agree with dak, if only for the reason that >somebody was thinking of naming somebody else a legend(and it wasn't >me(either of the people)). Secondly, I don't see memory use as a big >problem with CircleMUD. My server doesn't charge me by the RAM I use, I >suppose that if I really want to do my (MSP?) a favour, I can try to use >less RAM, but it doesn't really interest me. Doesn't Circle have one of >the lower memory uses, among MUDs, anyways? With the pools of memory, or >whatever was in the docs? None of you caught my sarcasm. :P Just to be useful, here's what has been fixed recently: 2/19/98 -- gg - db.c: index_boot(): Fixed a bug with not closing a file. 2/20/98 -- gg - mobact.c: remember(): Took John Evans' suggestion to change the level check into a PRF_NOHASSLE check. It would be good to identify other places this should be changed. -- gg - act.wizard.c/act.informative.c/spells.c/house.c/objsave.c/spec_procs.c Fixed hopefully all of the 'sprintf(buf, "%s...", buf, ...);' constructs that the Borland C++ compiler does not like. -- gg - act.comm.c: perform_tell(): We cannot get the id number of a mob any longer so don't save it for the last tell pointer. -- gg - comm.c: game_loop(): d->wait no longer keeps going negative forever. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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