Umm, I'm confused as to what the hell is going on in this area of medit.c case MEDIT_NUM_HP_DICE: GET_HIT(OLC_MOB(d)) = MAX(0, MIN(30, atoi(arg))); break; case MEDIT_SIZE_HP_DICE: GET_MANA(OLC_MOB(d)) = MAX(0, MIN(1000, atoi(arg))); break; case MEDIT_ADD_HP: GET_MOVE(OLC_MOB(d)) = MAX(0, MIN(3000, atoi(arg))); break; Is this asigning the mobs hp dice to hp move and mana????!!! I am having a problem in that whenever I assign a value to a mob's hp bonus, it always defaults to 100. Any clue as to what all this means? Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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