Ok, here it comes again. The char_to_room function doesn't seem to work properly. No mount is loaded, but the acts show to the char and to the room. I changed the return 0's to 1's, but then my char froze as soon as I typed something in the room. SPECIAL(stables) { struct char_data *horse; int vnum; one_argument(argument, arg); if (CMD_IS("rent")) { if (!(horse = get_char_room_vis(ch, arg))) { send_to_char("That mount isn't here.\r\n", ch); return 0; } if (!MOB_FLAGGED(horse, MOB_MOUNTABLE)) { send_to_char("They aren't a mount!\r\n", ch); return 0; } if (horse->carrying) { send_to_char("You better remove your stuff from your mount before renting it.\r\n", ch); return 0; } if (GET_GOLD(ch) < (GET_LEVEL(horse) * 10)) { send_to_char("You are too short on funds.\r\n", ch); return 0; } vnum = GET_MOB_VNUM(horse); act("A stableboy takes care of $N.", FALSE, ch, 0, horse, TO_CHAR); act("A stableboy takes care of you.", FALSE, ch, 0, horse, TO_VICT); act("A stableboy takes care of $n's $N.", FALSE, ch, 0, horse, TO_NOTVICT); GET_MOUNT(ch) = vnum; GET_GOLD(ch) -= (GET_LEVEL(horse) * 10); extract_char(horse); return 0; } if (CMD_IS("receive")) { if (GET_MOUNT(ch) == NULL) { send_to_char("You have no mount rented here.\r\n", ch); return 0; } horse = read_mobile(GET_MOUNT(ch), VIRTUAL); act("A stableboy arrives with your mount.", FALSE, ch, 0, 0, TO_CHAR); act("A stableboy arrives with $n's mount.", FALSE, ch, 0, 0, TO_ROOM); char_to_room(horse, ch->in_room); GET_MOUNT(ch) = 0; return 0; } return 0; } /Avatar +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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