If you do a show rent on a player with too many objects, you will overrun the MAX_STRING_LENGTH buffer and crash the MUD. I just put in a: if(strlen(buf) > MAX_STRING_LENGTH-80) break; In the loop that goes through all of the players objects. I don't know if it is fixed in bpl12 or not. ------------------------------------------------------------- Rob Baumstark: shirak@connect.ab.ca cst0656@nait.ab.ca Forsaken Realms: telnet://wolfpack-hlhs.v-wave.com:4000 ------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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