Here's my who code. Change as necessary and ponder giving me credit : P ---------- ACMD(do_who) { struct descriptor_data *d; struct char_data *tch; char name_search[MAX_INPUT_LENGTH]; char mode; size_t i; int low = 0, high = LVL_IMPL, localwho = 0, questwho = 0; int showclass = 0, short_list = 0, outlaws = 0, num_can_see = 0; int who_room = 0; skip_spaces(&argument); strcpy(buf, argument); name_search[0] = '\0'; while (*buf) { half_chop(buf, arg, buf1); if (isdigit(*arg)) { sscanf(arg, "%d-%d", &low, &high); strcpy(buf, buf1); } else if (*arg == '-') { mode = *(arg + 1); /* just in case; we destroy arg in the switch */ switch (mode) { case 'o': case 'k': outlaws = 1; strcpy(buf, buf1); break; case 'z': localwho = 1; strcpy(buf, buf1); break; case 's': short_list = 1; strcpy(buf, buf1); break; case 'q': questwho = 1; strcpy(buf, buf1); break; case 'l': half_chop(buf1, arg, buf); sscanf(arg, "%d-%d", &low, &high); break; case 'n': half_chop(buf1, name_search, buf); break; case 'r': who_room = 1; strcpy(buf, buf1); break; case 'c': half_chop(buf1, arg, buf); for (i = 0; i < strlen(arg); i++) showclass |= find_class_bitvector(arg[i]); break; default: send_to_char(WHO_FORMAT, ch); return; break; } /* end of switch */ } else { /* endif */ send_to_char(WHO_FORMAT, ch); return; } } /* end while (parser) */ send_to_char("Players\r\n-------\r\n", ch); for (d = descriptor_list; d; d = d->next) { if (d->connected) continue; if (d->original) tch = d->original; else if (!(tch = d->character)) continue; if (*name_search && str_cmp(GET_NAME(tch), name_search) && !strstr(GET_TITLE(tch), name_search)) continue; if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high) continue; if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) && !PLR_FLAGGED(tch, PLR_THIEF)) continue; if (questwho && !PRF_FLAGGED(tch, PRF_QUEST)) continue; if (localwho && world[ch->in_room].zone != world[tch->in_room].zone) continue; if (who_room && (tch->in_room != ch->in_room)) continue; if (showclass && !(showclass & (1 << GET_CLASS(tch)))) continue; if (short_list) { sprintf(buf, "%s[%2d %s] %-12.12s%s%s", (GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""), GET_LEVEL(tch), CLASS_ABBR(tch), GET_NAME(tch), (GET_LEVEL(tch) >= LVL_IMMORT ? CCNRM(ch, C_SPR) : ""), ((!(++num_can_see % 4)) ? "\r\n" : "")); send_to_char(buf, ch); } else { num_can_see++; if (GET_LEVEL(tch) >= LVL_IMMORT) { char la[32]; if (GET_LEVEL(tch) == LVL_IMMORT) strcpy (la, "Low Immortal"); else if (GET_LEVEL(tch) == LVL_MED_IMMORT) strcpy (la,"Immortal"); else if (GET_LEVEL(tch) == LVL_HIGH_IMMORT) strcpy (la, "High Immortal"); else if (GET_LEVEL(tch) == LVL_SNR_IMMORT) strcpy (la, "Senior Immortal"); else if (GET_LEVEL(tch) == LVL_DEMI_GOD) strcpy (la, "Demi God"); else if (GET_LEVEL(tch) == LVL_GOD) strcpy (la, "God"); else if (GET_LEVEL(tch) == LVL_GRGOD) strcpy (la, "High God"); else if (GET_LEVEL(tch) == LVL_SNR_GOD) strcpy (la, "Senior God"); else if (GET_LEVEL(tch) == LVL_PATRON) strcpy (la, "Patron"); else if (GET_LEVEL(tch) == LVL_IMPL) strcpy (la, "Implementor"); else strcpy (la, "GAME ERROR"); sprintf(buf, "[%s] %s %s", la, GET_NAME(tch), GET_TITLE(tch)); } else { sprintf(buf, "%s[%2d %s - %s] %s %s", (GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""), GET_LEVEL(tch), CLASS_ABBR(tch), RACE_ABBR(tch), GET_NAME(tch), GET_TITLE(tch)); } if (GET_INVIS_LEV(tch)) sprintf(buf, "%s (i%d)", buf, GET_INVIS_LEV(tch)); else if (IS_AFFECTED(tch, AFF_INVISIBLE)) strcat(buf, " (invis)"); if (PLR_FLAGGED(tch, PLR_MAILING)) strcat(buf, " (mailing)"); else if (PLR_FLAGGED(tch, PLR_WRITING)) strcat(buf, " (writing)"); if (PRF_FLAGGED(tch, PRF_DEAF)) strcat(buf, " (deaf)"); if (PRF_FLAGGED(tch, PRF_NOTELL)) strcat(buf, " (notell)"); if (PRF_FLAGGED(tch, PRF_QUEST)) strcat(buf, " (quest)"); if (PLR_FLAGGED(tch, PLR_THIEF)) strcat(buf, " (THIEF)"); if (PLR_FLAGGED(tch, PLR_KILLER)) strcat(buf, " (KILLER)"); if (GET_LEVEL(tch) >= LVL_IMMORT) strcat(buf, CCNRM(ch, C_SPR)); strcat(buf, "\r\n"); send_to_char(buf, ch); } /* endif shortlist */ } /* end of for */ if (short_list && (num_can_see % 4)) send_to_char("\r\n", ch); if (num_can_see == 0) sprintf(buf, "\r\nNo-one at all!\r\n"); else if (num_can_see == 1) sprintf(buf, "\r\nOne lonely character displayed.\r\n"); else sprintf(buf, "\r\n%d characters displayed.\r\n", num_can_see); send_to_char(buf, ch); } ---------- Rafiq "JurniMan" Premji Implementor of PythonMUD - jurniman.com 6666 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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