Re: (stockmarket)

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 02/27/98


     I was planning on using the fourier transformation as a base line for
     determining where the stock will go and then using basic supply/demand
     to influence this amount of change.  I wish i still had a machine with
     mathcad to diplay these things. hmmers... where is that old trig/calc
     book :)  Who said those classes were a waste of time.

     --Angus


______________________________ Forward Header __________________________________
Subject: Re:  Help!! (and stockmarket)
Author:  INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date:    2/27/98 1:28 PM

>      obcircle: I am trying to work out a stock market system for my mud.
>      Each hometown will have its own stock.  I am thinking about using some
>      Fourier equations (the ones with all the sine's and cosines) to make
>      it semi predictable, with some other influencing factors, like the
>      buying/selling of shares/stuff at the towns stores.
>
>      Can anyone think of other factors?  Anyone have a good equation that
>      might work for this?

        I don't know about specific equations, but I'd say that a good way
to do it would be not using transformations, but rather on a simple
supply/demand system.  Basically, if something sells well, charge more. If
there's more of it around, charge less.  Have it start at some
pre-determined price, and allow the players to change it.  Then, use your
equations to balance it out among the different cities.  You could just as
easily determine a median among the towns and then define a growth/shrink
limit on a per-day basis.  It wouldn't reflect a 'real' stock market, but
it would be simple, and give your players comprabable experience.

                                                PjD


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