On Sun, 1 Mar 1998, Fili wrote: ->1) Is there a command in stock circle to get someone to stop following ->you? (I cant believe I dont know this by now...) I don't think there is a command specifically for that, but there's an easy enough workaround: > group all > ungroup will disband your group and stop everyone from following you. Even though stopping someone from following you is rather unrealistic; besides, which, if they want to keep following you, they simply retype "follow fili" and keep doing it. It might be interesting to code a skill to lose a follower...or, actually, "hide" should do it (but doesn't). You obviously can't follow someone that is sneaking or hiding (the idea being that if you can't see them, how can you follow them?) ->2) Has someone posted a fix for the MobProg act progs yet? (I'm going to ->code one if not) I don't know for certain, but I think the problem with the mobprog act program is that mobiles get sent out of act() too early by the SEND_OK macro. A possible fix is to put a check if the char is to mobile SEND_OK to continue if we have a mobile with mobprog (or just a mobile) and then prevent SEND_TO_Q from being reached by mobiles. Eh, since I figure that mobprogs already does the last two steps, it's just a little modification to SEND_OK, something like #define SEND_OK(ch) (((ch)->desc || (scripted_mob)) && ...) the scripted_mob being replaced by the check of whether or not we have a mobile and it's scripted, and the rest of the macro being unaltered. Note that parentheses are important here, especially around the scripted_mob check (which will probably be something like "IS_NPC(ch) && HAS_ACTPROG(ch)"). Without the parentheses, the code is ambiguous and open to false interpretation, e.g., if (a && b || c) could mean "if a and b are true, or if c is true" or it could mean "if a is true and b or c is true". To the first possible definition, the following conditions are true: a = 1, b = 1, c = 1 a = 1, b = 1, c = 0 a = 0, b = 1, c = 1 a = 1, b = 0, c = 1 a = 0, b = 0, c = 1 but for the second, the following conditions are true: a = 1, b = 1, c = 1 a = 1, b = 0, c = 1 a = 1, b = 1, c = 0 Not that everyone doesn't already know this on this list, because we're all well-skilled C programmers--or at least have a book. So I'm just rambling...:) -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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