> compile daily statistics for a couple of weeks. One day's worth of > mail could just be a statistical blip, hardly a good indicator that > another list is needed. It's not just one day's worth of mail, this is this case almost every day. I easily delete 1/2 to 2/3 of the mail posted to this list without reading it, because it is OLC related (and a bunch more that are OS/compiler/debugger related). If you haven't noticed this, you are either involved in these threads, and therefore don't mind them, or you, um... well, let's not go there ;) Just pay attention for a few days and you'll see. I'll compile stats if you want, but it should hardly be necessary... > > Your bad analysis aside, 73 messages in a 2-3 day period for this list > just ain't that much.... that is about 12% of the list posting a day, > consider yourself lucky. Of what list? I don't have any filters and receive 100% of the emails posted to the Circle mailing list. 73 messages = 100% of the email from this weekend, not 12%. If it is only 12%, where are the rest of the posts hiding, such that I am missing them? (that's over 600 posts, btw...) > > ok... now for the real topic of my post :) (not) > OBcircle: > How would people go about having a spell that lets players create a > room to hide in, kinda like the AD&D spell 'rope trick'. Getting the > people to the room is easy, getting them back to their original room > is a little harder. Use one of the spares in the player struct and call it something like prev_room, which contains the room number of room the player was last in before reaching their current room. Could possibly have other uses as well. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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