On Mon, 2 Mar 1998, Eduardo Gutierrez de Oliveira wrote: > You assign an area to a player and he becomes the builder assigned to it. > Upper levels are the only ones that can enter it and he is the only one > that can use the "hot walk" mode. Now, he uses redit to edit room #0 and > that room becomes his templates. When he "hotwalks" new rooms are made > according to this template. When he wants to make new ones he either edits > room #0 (for creating a large set of look-alike rooms) or edits each room > separately after creating it. (I'd make it code-mandatory for each > template room to have this text as uneditable "This room is still > unfinished. Report to Zone Master", so players still had to go and add > details to the rooms). [mob example snipped] > I haven't done it yet (I am waiting for PL13 and/or Oasis 2), but I am > polishing the details. Any ideas on how to do this best?... This much is possible using obuild .07 or .08 with the room editor menu patch. I took a different appraoch with my menuing interface in that instead of taking the builder out of the game (using CON states), I added "hooks" that process editor entries while keeping the ability to use all the other mud commands. A builder using the room menus can walk from one room to the next, editing as he/she goes. If there's no room in the direction the builder walks, it creates a new room there. As for the template, that's done using the "redit default <vnum>" command. This may not be the best way, but it does create a room layout very quickly. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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