The reason I wanted it to get the nearest player was so that I don't have a MOB in zone 10 trekking all the way across the continent to kill a player in zone 311. Not to mention, I don't want all the MOBs focusing on one player...if there are three players in a zone, the players should be attacked by whatever is closest to it, instead of everything ganging up on one poor innocent. Yes, I may try that...it sounds like a great idea. (referring to below. :)) > I have added mobvals list the object GET_OBJ_VAL to the mob structure > for storing things like this. Is working great... So far I have most > of my special procs based this ways and the builders can set specials > and these MOB_VAL's through the OLC. is a great time savings for me, > and instant gratification for them. > --Angus [ Tadrith Skandrakae, Implementor of Dreamscape ] [ - telnet://mud.dreamscape.org:1234/ - ] ["I lay my dreams before your feet; ] [ tread softly, for you tread on my dreams. ] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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