About the invasion thing -- yes, it can happen both ways, the way I've done it. I have a new imm command called siege, and you simply input the town name that you want to siege, and it will cause an invasion at the town...but I was also thinking, perhaps it needn't be once a month. Why not simply make a 1 in 300 chance of an invasion happen and roll a random number every tick? Of course, that might be way too little as far as odds go, but I'm sure you could find a happy medium. It would take some adjusting, but could do well. The code currently picks the MOB randomly, out of a specified set of "invasion only" mobs. These MOBs are updated every 1 second (yes, it's NOT too fast), to make it seems as if they are really invading. In order to stop EVERY mob from gong crazy, I added an INVASION flag on mobs, and only those mobs are updated so quickly. For the invasion pulse, I just copied the mobile_activity pulse, and made some modifications according to my needs. As soon as I can devise myself a practical hunting method (maybe...I'm not sure, letting them run around blindly might not be too bad.), then I can make it a little more fancy. There will be an announcement of invasion such as: The town cryer shouts, 'A host of Trolls are headed this way! Prepare to attack!' And then have like a 3 or 4 minute timer before they actually arrive and attack. [ Tadrith Skandrakae, Implementor of Dreamscape ] [ - telnet://mud.dreamscape.org:1234/ - ] ["I lay my dreams before your feet; ] [ tread softly, for you tread on my dreams. ] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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