Hi all.. I am an implementer on a new mud. It is a quad-class mud and has many nice features. Up to this point, I have done all of the coding and all of the areas myself. All my friends who wanted to be a part of a mud can't seem to find the time to even write an area :(. My question to you is: what did you do when just starting out to attract builders and playtesters. I don't want to open yet, as I have mostly stock areas, and in my opinion, that just doesn't cut it. Especially with the modifications I have made, I would have to go through and change the stats on every mob to make them harder. I don't think I really need a coder right now( unless they want to install online creation :) ). If anyone is interested in building an area, or filling in any of the god positions, let me know. I am mainly looking for people who are enthusiastic, and with only a few of the god positions filled, there is plenty of room for advancement. RECAP: how did you recruit builders when your mud was just starting out? Later, Wicked implementer of FATE wicked@i1.net fate.cartel.org 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST