Greetings, I have just uploaded an event based regeneration patch. This makes it so each point type (hit, mana, or move) is regenerated one point at a time, rather than having one big jump once per tick. The rate of regeneration is still the same with this patch, it just does it gradually in order to make the game run "smoother" and to defeat people with tick counters who sleep right before the tick. You can get this patch from: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/code as soon as it makes it way out of the incoming directory. This patch requires the dgevents 1.1 patch (version 1.0 will not work). Other event systems might work with a bit of modification. I plan to add damage events (such as poison or suffering) and hunger/thirst/drunk changes to this as i get the time. Eric +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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