Eric Green wrote: > I have just started discussing with another DG imp about starting a > bazaar style CircleMUD project. The primary goal i was interested in > was coverting it to C++ (much more object oriented than DG was). After > that, adding core features expected of current MUDs (OLC, events, etc) > and improving the flexibility. > > For those unfamiliar with the bazaar development style, it is fairly > open development. A few developers accepting changes from a the > community of users, with frequent snapshots of the code (or direct > read-only access) between the stable releases. See > http://sagan.earthspace.net/~esr/writings/cathedral-bazaar/ for details. > > We haven't decided on anything yet, but there is some interest there. I'm familiar with exactly the paper you're referring to bud. :) I agree. I think there are tons of features to be implemented and not enough coders to do them if every one of us keeps re-inventing the wheel. Count me in - because once I get the base features set up in my DG-based MUD, I want to flesh out that spell simming! :) Now there's a project that just DEMANDS bazaar treatment. Daniel AKA Garadon +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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