well, being the amazing psychic coder that I am, I put away my crystal ball on this one. By using my psychic powers, and since you refer to it being a _damage_ limit, the first thing that popped into my head was damage(). So I decided to do a simple grep (every coder should know what this is) grep "damage(" *.c well, after a little bit of spam, i found out that the damage() function was located in fight.c moving on from there I looked into the damage() function in fight.c and found a line similar to this dam = MAX(MIN(dam, 100), 0); Just a spoonful of RTFC helps the pain-in-the-head-codeing go down. In the most delightful way. Code On Akuma the Raging Coder At 12:06 AM 3/11/98 -0600, you wrote: >Does anyone know if there is a damage limit in the code somewhere and, >if so, where it is located so it can be changed. >I have put in some high level spells that should do more than 100 points >of damage. However, on testing the max I have ever seen is 100. This >seems to be a limit to me. > >Thanks, >Rand >Imp at twinsuns.dynip.com (4000) > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | "The poets talk about love, but what I talk about is DOOM, | | because in the end, DOOM is all that counts." - | | Alex Machine/George Stark/Stephen King, The Dark Half | | "Nothing is IMPOSSIBLE, Just IMPROBABLE" | | "Easier Said Than Done, But Better Done Than Said..." | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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