well, being the amazing psychic coder that I am,
I put away my crystal ball on this one.
By using my psychic powers, and since you refer to it being a _damage_ limit,
the first thing that popped into my head was damage().
So I decided to do a simple grep (every coder should know what this is)
grep "damage(" *.c
well, after a little bit of spam, i found out that the damage() function
was located in fight.c
moving on from there I looked into the damage() function in fight.c
and found a line similar to this
dam = MAX(MIN(dam, 100), 0);
Just a spoonful of RTFC helps the pain-in-the-head-codeing go down.
In the most delightful way.
Code On
Akuma the Raging Coder
At 12:06 AM 3/11/98 -0600, you wrote:
>Does anyone know if there is a damage limit in the code somewhere and,
>if so, where it is located so it can be changed.
>I have put in some high level spells that should do more than 100 points
>of damage. However, on testing the max I have ever seen is 100. This
>seems to be a limit to me.
>
>Thanks,
>Rand
>Imp at twinsuns.dynip.com (4000)
>
>
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