// thus on Wed, 11 Mar 1998 12:16:54 -0500, Edward virtually wrote: >> obcircle: The archipelego code base has a great formula for dedciding wether >> or >> not to improve a skill through use. >> >> GET_SKILL^2 >> ----------- + 1 >> 10 > Um, this doesn't really make sense. > Unless the use it in a non-convential manner. > I mean, if your current skill chance is 5%, your chance of improving > is (5*5/10) + 1 = 3.5 > If you have a 90% rating, your chance of improvement is > (90*90/10) + 1 = 811 It might be better to consider 10 ------------- + 1 GET_SKILL ^ 2 Which ranges from 1% (11% chance to learn) to 95% (1% chance to learn), it's a relative curve, and it makes more sense. The better you are, the less you learn. d. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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