>Anyways, that error aside, I had asked because I tried it as a Command >trigger and as an implementor it just said "Huh?" when I tried to pull >rope. However, a mortal walked up to it, and pulled the rope and got >teleported away. It wouldn't work for me unless I was a mortal. I'm >assuming there's code somewhere in the triggers to ignore IMMORT+ levels to >be affected by triggers? This question is to everyone, BTW... Yup...no trigger fires for immortals. This is something I fixed immediately. Another thing I fixed was the search routine for finding a player with the UID_CHAR....If it find the player via the UID_CHAR, it doesn't care if the player is invis or not (currently, being imm invis makes you immune to any trigger anyway) >And sorry for what appeared to be a dumb question... I just wanted to >double check since it wasn't working for me as a Command trigger, or any >other trigger type for that matter... Now it's only a question of "is that >normal?" about Immorts not being affected by an item command trigger. It's normal. I personally don't like it, but it's normal. "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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