If you look in interpreter.c you'll see this around line ... 634 (in straight stock code, with the dg scripts patch): /* otherwise, find the command */ if ((GET_LEVEL(ch)<LVL_IMMORT) && (command_wtrigger(ch, arg, line) || command_mtrigger(ch, arg, line) || command_otrigger(ch, arg, line))) return; /* command trigger took over */ Not sure WHY that's there, but take out the GET_LEVEL part heh.. Melen Allanthya.org 4000 On Wed, 11 Mar 1998, Eric Green wrote: > > Anyways, that error aside, I had asked because I tried it as a Command > > trigger and as an implementor it just said "Huh?" when I tried to pull > > rope. However, a mortal walked up to it, and pulled the rope and got > > teleported away. It wouldn't work for me unless I was a mortal. I'm > > assuming there's code somewhere in the triggers to ignore IMMORT+ levels to > > be affected by triggers? This question is to everyone, BTW... > > > > And sorry for what appeared to be a dumb question... I just wanted to > > double check since it wasn't working for me as a Command trigger, or any > > other trigger type for that matter... Now it's only a question of "is that > > normal?" about Immorts not being affected by an item command trigger. > > Is the immortal invisible? Many parts of scripts tend to ignore immortals, > especially invisible. This is intentional, so lower level gods can't create > scripts to track higher level ones or otherwise do something that shouldn't > be possible at their level. > > > Eric > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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