On Fri, 13 Mar 1998, Patrick J. Dughi wrote: -> No, this will not kill your obj files. That would suck. We'll do ->it a really simple way. I think he meant rent files, in which case, it should--otherwise you're not saving the level limit for objects player's already have. ->edit utils.c, anywhere add ->#define GET_OBJ_MINLEVEL(obj) ((obj)->obj_flags.minlevel) utils.h -> if (GET_MAXLEVEL(ch) < GET_OBJ_MINLEVEL(obj)) { GET_LEVEL(ch) not GET_MAXLEVEL(ch) ->in perform_wear in ..act.item.c i think as well, just in case they manage handler.c -> if (GET_MAXLEVEL(ch) < GET_OBJ_MINLEVEL(obj)) { See above. -dak : not in a bad mood, just not feeling talkative today +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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