On Sat, 14 Mar 1998, Dan Argent wrote: ->just wondering. ->what is the maximum players you could possibly have on at the same ->time - and how many before significant slowdown would occur ( For ->example a p90 running rehat linux.) It seems like 256 is the hard-coded limit. As for your actual limit (on your shell account), if you're using bash type "ulimit -a" and look at the number of allowed open files. You can try changing it with 'ulimit -n xx' where 'xx' is a number. I don't know if the hard-coded limit of 256 holds true for Windows, or even non-Linux operating systems. As for the amount of characters online before the machine slows down, the CPU alone won't dictate how fast the game runs with lots of players online. RAM is important to avoid disk-swapping, disk speed is important just in case you do disk-swap. Also, other processes taking up CPU and RAM will--of course--have an affect. In other words, it depends upon how much you are doing with your computer at once, how much RAM the MUD is using, and stuff like that. -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST