I have a prob I am about to implement a new field or what you should call it in the playerfile... I wan't to have a place to store a num (0-200) for setting exp-rates on races. ex. if they pic human they get 100% exprate and earn exp as the monsies are worth but if they select giant they only get 70% exprate cause it is more supperiour to humans... I have found where you define the GET_EXP and such and also changed the gain_exp to work with some sort of GET_EXP_GAIN. Like this... #define GET_EXP_GAIN(ch) ((ch)->points.exp_gain) But when I compile with all changes it say's structure has no member named exp_gain. But only in limits.c (where I fixed gain_exp) and act.wizard.c (changed the stat-command) It doesn't complain about the define GET_EXP_GAIN in utils.h ... Any1 know what I should do to get this to work? YT 7David Wiklund +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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