before anyone wonders why I added Exp Caps: because I wanted to. before anyone asks why I didn't just use a table of ints: because I didn't want to recalculate everything by hand everytime something went wrong with a specific cap. now to begin. Ok, I've been trying to come up with some kind of formula or equation to decide a Max Exp Cap (maximum experience you can gain from one kill) so that one doesn't level on the first kill or so. the table would go something like this. Level 1 = 2 kills to level Level 2 = 3 kills to level Level 3 = 8 kills to level Level 4 = 10 kills to level Level 5 = 30 kills to level Level 6 = 32 Level 7 = 34 Level 8 = 36 Level 9 = 38 Level 10 = 40 kills to level // the rest would sort of form like a graph. Level 20 = 70 kills to level Level 30 = 110 kills to level Level 40 = 160 kills to level Level 49 = 220 kills to level // we have 50 Mort levels Ok, I have the maximum exp to level. I have the current exp that was received upon level (ie how much he had when he leveled) What i'm looking for is a simple equation that will give me a sort of graph of what was just listed. ie level 30 = 100 kills, level 40 = 160 kills, the rest between those two will gradually increase. any help on this would be appreciated, thanks Code On Akuma the Raging Coder +------------------------------------------------------------+ | "The poets talk about love, but what I talk about is DOOM, | | because in the end, DOOM is all that counts." - | | Alex Machine/George Stark/Stephen King, The Dark Half | | "Nothing is IMPOSSIBLE, Just IMPROBABLE" | | "Easier Said Than Done, But Better Done Than Said..." | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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