before anyone wonders why I added Exp Caps: because I wanted to.
before anyone asks why I didn't just use a table of ints: because
I didn't want to recalculate everything by hand everytime something
went wrong with a specific cap.
now to begin.
Ok, I've been trying to come up with some kind of formula
or equation to decide a Max Exp Cap (maximum experience you can
gain from one kill) so that one doesn't level on the first kill or so.
the table would go something like this.
Level 1 = 2 kills to level
Level 2 = 3 kills to level
Level 3 = 8 kills to level
Level 4 = 10 kills to level
Level 5 = 30 kills to level
Level 6 = 32
Level 7 = 34
Level 8 = 36
Level 9 = 38
Level 10 = 40 kills to level // the rest would sort of form like a graph.
Level 20 = 70 kills to level
Level 30 = 110 kills to level
Level 40 = 160 kills to level
Level 49 = 220 kills to level // we have 50 Mort levels
Ok, I have the maximum exp to level.
I have the current exp that was received upon level (ie how much he had
when he leveled)
What i'm looking for is a simple equation that will give me a sort of graph
of what was just listed.
ie level 30 = 100 kills, level 40 = 160 kills, the rest between those
two will gradually increase.
any help on this would be appreciated, thanks
Code On
Akuma the Raging Coder
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