I tried Rasdan's approach:
> > for (i=0; i<GET_ATTACKS(ch); i++) {
> -> NOTICE THE CHANGE
> if (FIGHTING(ch) && GET_POS(FIGHTING(ch)) > POS_DEAD)
> > hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
> > else
> > send_to_char("The damn thing's dead already!\r\n", ch);
> > }
>
> You need to have checks to see if the character is still fighting or not.
>
And it all works fine now. Thanks a lot guys!
Paul
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