I tried Rasdan's approach: > > for (i=0; i<GET_ATTACKS(ch); i++) { > -> NOTICE THE CHANGE > if (FIGHTING(ch) && GET_POS(FIGHTING(ch)) > POS_DEAD) > > hit(ch, FIGHTING(ch), TYPE_UNDEFINED); > > else > > send_to_char("The damn thing's dead already!\r\n", ch); > > } > > You need to have checks to see if the character is still fighting or not. > And it all works fine now. Thanks a lot guys! Paul +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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