At 09:55 AM 3/20/98 -0600, you wrote: >Excuse this lame question but I missed the list for almost a year and I >have seen this DG scripts thingy in some posts... > >What are DG scripts? I don't need a big explanation, just what they are, >where did you get them from and what are they good for... (I recall some >post about them being part of one of the server source codes). > They originally started as mobprogs. Eric Green modified them for the Deaths Gate (hence the name DG) mud. Eric's modifications were significant, rendering very little resemblance to mobprogs. (I only know they started as mobprogs because Eric's code had an unised function in it, one that is part of the mobprog package.) Basically, DG Scripts are mobprogs extended to objects and rooms. They offer much more functionality, however, including variables (local and global), multiple assignments (scripts are a collection of triggers, each of which has its own vnum), and someone maintaining them (me). You can read the online docs or download the packages from www.equoria.com You can be shown some scripts in action at equoria.com:4000 You can offer suggestions for improvement here :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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