Hello, I have been working for some time now to get remort in and have a snag that I was wondering if anybody has an answer to. <enough babble :)> circle 30 bpl11 <mailer coder> I edited structs.h and with classes added int remort int remort_two int remort_three and act.wizard.c to do_set, save to playerfile etc. This works great if I set the class to warrior and the remort to Theif they stay as warrior class theif remort. Now where I run into a Problem is the skills/spells. If my Warrior that was a theif type prac he gets a list of all the theif skills at hit level and warrior skills at his level. The skills that are the same are shown twice. What I am trying to do is make it show the complete list of skills in their remorted class and list at level of current class. i.e. Byron is a lvl 4 warrior that was remorted from a theif. When he types prac he should see a list of skills for theif that go all the way to lvl 30. <using stock lvls for ease of display.> and those skills of a lvl 4 warrior. Now I do not mind if they can prac the old skills but I am at a loss on how to show it :(. I tried in spec_procs.c to add in guild checks for get_remort(ch) != get_class(ch) && get_remort(ch) != get_remort_two(ch) etc etc etc. I think it is in the check in spoec_procs.c but it still eludes me. Thanks Malcor +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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