When shop keepers telepath something to you, your reply is totaly garbled. Here's the fix for that: Find the line in act.comm.c that looks like GET_LAST_TELL(vict) = GET_IDNUM(ch); and add this before it if(!IS_NPC(ch)) Also, shop keepers just don't like being in soundproof rooms to much (with their telepathing ways). You can make shop keepers use send_to_char's, but i just let mobs with special proc's tell through soundproof rooms. Just a few things to maybe look over. Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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