Hey all, After hearing discussion on removing color codes from input, and also after having experienced the very thing many of you referred to, I went ahead and did it for easy_color 2.2 (or whatever). All I remove is the & codes since few people, if anyone, know them anyway. If you see them being used, removing them as well is just adding a simple else statement :) I know this isn't the best way to do it, but it works fine :) Here it is: Modify command_interpreter in interpreter.c At the top of the function add this: int len; /* For determining the length of argument */ Add this immediately after it removes the hide bit. len = strlen(argument); if (GET_LEVEL(ch) < LVL_IMPL) { /* Strip colors */ *buf2 = '\0'; for (i = 0; i < len; i++) { if (argument[i] == '&') { i += 2; /* So it will ignore the letter after the AND too */ } else sprintf(buf4, "%s%c", buf4, argument[j]); } sprintf(argument, "%s", buf4); } /* Notes: * This makes the '&' an impossible char for a player to send to the mud. * if this is unacceptable to you, then you can have the '&' only be * printed if it follows another '&' or you could even have '&&' be * replaced by the word ' and '. * That way people can do stuff like mike&&I to shortcut: Mike and I. * It's up to you :) * * Rasdan */ / \ _ ) (( )) ( (@) /|\ ))_(( /|\ _ |-|`\ / | \ (/\|/\) / | \ (@) | | ------------/--|-voV---\`|'/--Vov-|--\--------------|-| |-| '^` (o o) '^` | | | | James C. Thomas Jr. `\Y/' Founder of Finality |-| |-| rasdan@finality.drachen.com | | | | finality.drachen.com 4000 |-| |_|_____________________________________________________| | (@) l /\ / ( ( \ /\ l `\|-| l / V \ \ V \ l (@) l/ _) )_ \I `\ /' ` +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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