> > Not a bad idea except for the fact that eventually you will have characters > > walking around that can cast all cleric/mage spells and use all thief/warrior > > skills and anything else if you have more classes. When was the last time you > > saw a top level Warrior/Thief/Mage/Cleric. Talk about multiclass. > > You would have to add some other code to prevent this. Or something such as if > > the players class is currently a warrior, then he would slowly lose his mage, > > cleric spells and thief skills. > There's an impossibility of being a top level mage and cleric and warrior. > They continue at their current level, so it's best to pick a class and > stick with it, or you'll never reach the top level spells and skills. > > For example > 1 cleric lv. 1 > 2 cleric lv. 2 > 3 --------> thief lv. 1 > 4 thief lv. 2 > > They only get the cleric skills up to the level at which they leave the > guild. So actually, on a 50 level MUD, somebody who switches classes at > level 25 will only be able to get 25 levels of the first class, and 25 > levels of the second. > > Anyway, after my little rebuttal, I got a question. How would I make it > so that when you join a guild, you join the guild of that which you are > in? The only thing I can think of is a room flag > > if (ROOM_FLAGGED(ROOM_GUILD_CLERIC)) > yadda yadda yadda > else if ... > > ? > -B. > Okay, my mistake. I misunderstood. Yeah that should work pretty well. You'd just have to have a check for total levels. Allan Gortemaker +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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