On Thu, 26 Mar 1998, Eduardo Gutierrez de Oliveira wrote: > While we are here is there *any* way to save temporary objects (and mobs, > like pets) in this setup or that would be too unwieldy? Temporary objects will be a snap. As long as they're based on a valid prototype (as opposed to corpses and such with -1 vnum) you just have to make sure any data that isn't saved in stock rent files is added to the ascii load/save routines. I've used this method to save mail in players' inventory. Corpses could be saved, too, if you throw everything they need into the load/save functions. Pets and other mobs could be added as a seperate file and loaded/saved like objects will be, meaning a vnum will be saved, and then any non-prototype info, like current hitpoints if they aren't equal to the prototyped max for that mob. Neat idea. Maybe I'll add support for saveable pets. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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