On Fri, 27 Mar 1998, Jonathan Barrett wrote: > While I was making a function to tell you how many die with how many > sides are needed to get an average of X and a range of x, I began to > wonder about the die system in general. Why does circle use the die > system at all? Wouldn't it be easier to just pick a random number > between x and X? Mathematicians can identify with random numbers, percentages, averages and the like. Role-players can identify with dice rolls, chances, lady-luck, and similar concepts. Hopefully you want to attract more role-players than mathematicians to your CircleMUD. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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