-----Original Message----- From: Jonathan Barrett <mizzrym@HOTMAIL.COM> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Friday, March 27, 1998 9:58 AM Subject: Re: Dice rolls <snip> > >Yeah, I figured the bell curve was the main reason dice were used. I >just thought it might be easier on the builders if they could simply >choose an average damage and a range when they make the weapon, and that >was the whole point of making my dice parser function. But the die >system adds the capability of making it more/less often roll the average >so I think it would be best to keep the dice system. > Assuming OLC... You could give them a method of determining the point spread, avg damage, etc from a given roll. You could have medit/oedit automatically calculate it if they pick an option off the menu and print a nice little report so they can modify the xdy values until they get what they are looking for. --Mallory +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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