>i was trying to use the regen.c patch found in the circlemud site buti have >a problem >In the readme i saw that to use regen.c i must have dg_event... i have it, >but for some odd reasons that i don't know, i have a dg_event.h file, and >the regen.c needs events.h. is not only a problem of filenames, because >regen.c needs some functions that i don't have anywhere... >the question is ? do i need an event handler <> from dg_event? if true, the >Readme is wrong... if false, i don't know how to implement regen.c You have the DG Scripts, not the DG Events. There are 2 DG packages out there, the scripts, which allow triggerable mobs, objects and rooms, and the events, which allow for things to happen at a specified time later. If you want to get the DG Events, they are on the FTP site (make sure it's dg_events1.1) and install that. --- "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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