The problem is that shop keepers are only defined as being able to sell their goods in certain rooms. You could have them wander around a bit, like go home at night, or to the inn/pub at noon ;) But you'd want to make they get back to their shop so they can buy and sell for the bulk of the day. You could, of course, re-write the shop code so they can buy and sell anywhere, or perhaps just write a spec_proc if you just want to do one mob as a wandering merchant. Wandering guildmasters are another cute idea ;) Edward Glamkowski, Programmer Mathematica Policy Research EGlamkowski@mathematic-MPR.COM Princeton, NJ http://www.mathematica-mpr.com/ "We simply cannot deny the existance of metaphores - not even the bad ones!" (hat) A Halo Called Fred >---------- >From: Pure Krome[SMTP:Pure@SPRINT.COM.AU] >Sent: Tuesday, March 31, 1998 6:58 AM >To: CIRCLE@POST.QUEENSU.CA >Subject: [NEWBIE] Mobile Shop Keepers > >G'day. > Is it possible to have shop keepers mobile, like nomal mobs (without >the sent flag). If not, any suggestions. Also if not, why not? > >Jussy > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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