> > You could, of course, re-write the shop code so they can buy and sell > anywhere, or perhaps just write a spec_proc if you just want to do > one mob as a wandering merchant. > > Wandering guildmasters are another cute idea ;) > I added support for wandering keepers awhile back, all I did was add a shop flag to define if the shop is wandering. All in all it takes about 4 lines of code total, namely in ok_shop_room(). Faras@Morgaelin :: mud.dwango.com 3000 claywar@rjsonline.net :: http://anyhost.simplenet.com/morgaelin +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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