I think that the point is not about a CircleMUD with tons of features, is about a CircleMUD with facilities (sp?) to let us add all the features that we want. I think that some things (classes for PCs/NPCs, material/resistance for objects, etc) would be a good idea, but only as a starting point. And because some of this features implies (sp again?) changes in the world files... well, CircleMUD would be distributed with only one zone (Midgaard, of course). I hope that anybody understands me. -- Leonardo Herrera L. mailto:leherrer@entelchile.net http://www.geocities.com/TimesSquare/Castle/4515/ "Me voy a subai, me voy a costai, me voy a tapai y me voy a hacei tuto." -- Ruy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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