On Fri, 3 Apr 1998, Thomas Smith wrote: > struct char_data *victim; > > and changed this: > > if (PRF_FLAGGED(ch, PRF_AUTODIAG) && !IS_NPC(ch)) > send_to_char("\r\n", ch); > diag_char_to_char(FIGHTING(ch), ch); Change the above to: if (PRF_FLAGG(ch, PRF_AUTODIAG) && !IS_NPC(ch) && FIGHTING(ch)) { send_to_char("\r\n", ch); diag_char_to_char(FIGHTING(ch), ch); } It will now check to make sure that the player is fighting someone before trying to diagnose them. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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