-----Original Message----- From: ;P <siv@CYBERENET.NET> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Tuesday, April 07, 1998 8:57 AM Subject: Consider (was Roleplaying idea) >> to a dragon which would flambe you before you got within sword's reach. >> So much I find that people rely on the consider command to tell them if >> they can kill the mob. Gee, if life only had a consider command. > >i think its pretty safe to say that life DOES have a consider command of >sorts..you can look around at people and decide whether or not you could >beat them..you could judge by the size of a person, how muscled they are, >what kind of weapon (if any) they have, how they move, demeaner, the look >in their eyes, etc.. > >the problem with the mud consider is that you can't operate the same >way..you can't rely on mob descriptions because they always say how big >and bad the mob is..you can't observe how they behave since most mobiles >just stand around waiting to be killed.. <snip> How about a consider command that displays something like this. ..The cannon-fodder mob seems more heavily armored than you. ..The cannon-fodder mob seems weaker than you. ..The cannon-fodder mob is much larger than you. ..The cannon-fodder mob seems to be carrying a much less powerful weapon than you. ..The cannon-fodder mob seems much less intelligent than you. ..The cannon-fodder is in better shape than you are. Comparisons based on stats. Doesn't give them much free information, yet fulfills the definition of 'considering' a potential target. --Mallory +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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