Hello, First off i would like to thank you all for your help with my sleeply written do_aid code. I will post the finished product within a few days after its been fully tested. --begin long ramble-- Now, to get to the topic of this thread. I see alot of similiar ideas on RP, the "getting rid of levels" is currently being discussed between the IMMs. We do have mob progs and do have a set standard for mobs. But some of the ideas i believe are totally wrong. The comment about lame <item worn here> i think is way off. Thats the kind of information needed for a player. Now im not saying that a character should type score and see <worn on head> A helm +1. Thats totally wrong. But knowing what your wearing/wielding/holding is an important part. If you take that away from them, then it takes away some of the fun makeing them have to remember things that they shouldnt. Look at a d&d character sheet, 90% of the thing is your stats, armor, items, etc.... You cannot encourage RP by denying characters basic information. One spell that i wish was NEVER created though was the stock identify. This totally throws off the game balance and makes cursed items useless unless you add a "NO_REM" flag or something to the item. This spell give almost total information on any given item, and in stock the damn thing is readable by EVERYONE!! Including a fighter with a 4 int. Now dont flame me by saying "Well make scrolls !Figher" or "Put in a scroll skill" cuz i have done the latter. On another note, I have rarely seen players on a MUD who are more intrested in RP then leveling unless the mud is stated to inforce RP. Im not even comming close to saying that this is right, but it seems to be the norm. Someone here mentioned that Mortals are basically lazy and to this i totally agree. In our zones, direction and door descripts are put into every zone but i have YET to see a mort type look north or look door. Why? Cuz it takes time out of there gettin exp. I belive that even getting rid of showing them levels will still not make it much different. And we have had in the past, morts so damn lazy that they used either zMUD or TinTin++ to sit in the newbie area and just slaughter poor newbie mobs with triggers while they sleep!! The obvious solution is to make the mud level based and i believe that that is the worst thing i have ever seen. The true players now get screwed. think of it, a group of say 4 10th level morts go and kill a high level mob and are unable to use the eq that they just got???? No, thats wrong. So now it comes down to, i believe, two things. 1)Making the mud reward for RP and hack/slash equaly. 2) Making the mud fun enough that mortals are more inticed by what is going on than in leveling. --end long ramble-- Comments? Flames? Ideas? Just need to get something off ur chest? Reply!! (hehe) or send me mail at ibedemigod@hotmail.com if you think what you have to say is too harsh for the list. -=DemiGod=- ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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