At 08:45 1998-04-08 -0400, you wrote: >what was your reason for changing it? do you subtract experience when a >person levels? made some other change that requires the >differential rather than the total? if not you would have no reference >to when the next level will come..it will be 4000 no matter how much exp >you have..i'd suggest putting it back the way it was :) > >siv Well I have made a int that stores the total of a characters exp. And I have also changed so you train spells/skills with exp and money. So if you start in say cleric and play for 3 months. Lets say you are lvl 30 and several spells/skills max, then you get a exp-worth of about 100M exp. And then you can reincarnate at a tax of 10%. So that guy who was cleric and had 100M worth after reinc he get kicked to race/guild choosing menues and when he is thru with that (say he selected warriors now) he is a lvl 1 warrior with 90M exp on. Now he can use that exp's to train and lvl as much as he wants. That's basically what I want to do... cause then it is easier if I want to change something in the playerfile... I only get all the exp_worth's from all the players and when they enter the game it is like I have made a reinc on em... Yt 7David Wiklund *********************************************** * Rather punish me in various ways, * * than force me to learn something by hand." * * -Einstein * * * * The Borgs assimilated my whole race, * * And all I got was a lousy t-shirt! * *********************************************** +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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