Hullo all First of all I'm having this *VERY* weird problem with DG-Scripts, and was wondering if someone had the same problem. Seems like when I'm killing something as IMP (kill mob) the deathprog fires off. But if I hit the mob instead (So I go through the die function I think) no deathprogs fires off. This you would say is due to an error in the code. So did I think, but I noticed (with a lot of logging here and there) that the prog actually fires off, in this case the prog command is "Say Hello" which should be fired no matter if there is an Actor or not! As far as I can see, if kill calls RAW_KILL then everything works out (somehow) but if it goes through die then it doesn't start. This might be due to the fact that I'm tired and overlooking something, but then again maybe not. Have someone had this problem before??? (And a possible solution :)) Another problem, without warning the currently running mud seem to have found a new way of annoying me. All of a sudden (Since it's a couple of months since last update) the code decides to go : SYSERR: CHECKPOINT Shutdown: Tics not updated. Whut the??? And why?? and how? I could understand it if it had done this once, then it might be the system timer or somthing like that. Seems like the problem occurred after we installed a NTP-Client so that we could synch with a server somewhere, but the cron is set to run it every hour, and the reboot I'm looking at now has 17:39, so that does not make any sense.. Any ideas? /Serces +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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