Tony Maro wrote: > > Patrick, > > How many people are _REALLY_ going to be ABLE to create a magic > fireball in real life anyway?!? > Itsn't that sort of the point? ::Sorry, I couldn't resist ;-) I don't see where reality came into the picture at all? I think the point was to make their MUD more like Dungeons & Dragons. And, besides, for all I know, people can cast spells that create fireballs. I just haven't ever seen it. And, D&D does have a sort of class balance. By giving magic solely to mages and clerics, you no longer have Fighters that act more like a "jack-of-all-trades". But, this kind of unexplained, abritrary limitation of what items people can use is certainly not how I would go about it. I would say that scrolls are written in runes that magic users/clerics implicitly know (at least, partly); and that warriors and thieves will have to learn (and quite slowly) to read the srolls before they can use it. Also, charge more for potions, scrolls, staves, and wands. After all, magical items should be fairly rare, right? Give certain potions devious side affects and watch your warriors trying to determine whether they should buy the yellow potion for 1500 gold that may or may not be detect invis and will most certainly have a few bad affects... -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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