George wrote: > I 'solved' that problem by limiting the dice size in the dice() function. > So if you go over the limit, the damage becomes 1. :) > > A 1000000d20 weapon may cause your MUD to checkpoint crash unless you have > a fast machine. > Can you show how you did this? or give some idea please? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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