>Has anyone addressed the problems with weapon spells and that annoying: >Your sword of fireball hums violently in your hands! >Belgarath conjures a fireball and scorches the beastly fido! >^^^^^^^^^ > >Can anyone think of a way to do something with "if a weapon casts the >spell, use an alternate line.?" > >I haven't looked at the code yet, really. (RTFC!!!) Anyway, help on this >would be appreciated. Well, the problem is that as it stands, only players can cast spell. There needs to be a caster and a victim (if it's a victim based spell) Without the caster, it just falls apart. If there is a snippet that allows you to have non-sourced spells (like say a trap that casts a spell) PLEASE tell me, I am looking into adding spell casting capabilities to my traps. --- "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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