Re: Question

From: George (greerga@CIRCLEMUD.ORG)
Date: 04/15/98


On Wed, 15 Apr 1998, Chris Powell wrote:

>   for (i = 0; i <= top_of_zone_table; i++ ) {
>     switch (subcmd) {
>     case SCMD_RSAVE: redit_save_to_disk(i); break;
>     case SCMD_ZSAVE: zedit_save_to_disk(i); break;
>     case SCMD_OSAVE: oedit_save_to_disk(i); break;
>     case SCMD_MSAVE: medit_save_to_disk(i); break;
>     case SCMD_SSAVE: sedit_save_to_disk(i); break;
>     }

D'oh, talk about excessive. :)

(Actually, OasisOLC v2.0 has a save_all() function...)

Anyway, there's already code in OasisOLC v1.6b to do this, look at comm.c
in init_game();

It only saves what needs to be saved.

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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