On Wed, 15 Apr 1998, Chris Powell wrote: > for (i = 0; i <= top_of_zone_table; i++ ) { > switch (subcmd) { > case SCMD_RSAVE: redit_save_to_disk(i); break; > case SCMD_ZSAVE: zedit_save_to_disk(i); break; > case SCMD_OSAVE: oedit_save_to_disk(i); break; > case SCMD_MSAVE: medit_save_to_disk(i); break; > case SCMD_SSAVE: sedit_save_to_disk(i); break; > } D'oh, talk about excessive. :) (Actually, OasisOLC v2.0 has a save_all() function...) Anyway, there's already code in OasisOLC v1.6b to do this, look at comm.c in init_game(); It only saves what needs to be saved. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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