Ok, I've been writing marriage code and I want to put it in so that in the players score, it says the name of their mate. I created a struct for marriage_data and put in struct char_data *mate; in it. Now, I made a macro to check this. So in score, it displays GET_NAME(MATE(ch)). This is fine when both players are on when they are first married. After that, they are married to (null) and then when their mate returns, they are crashy! So I figure I can store the ID_NUM of the mate and their name in the marriage structure. My problem is this: married couples have paired bank accounts, a "shared bank". I need to be able to have it so that when the online husband withdraws, money is taken from the offline wife's. So is there a way to get information on an offline character from their ID_NUM? If not, what would be a better way...? Please respond quickly, my butt is stuck to the chair. -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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