> byte class; /* PC / NPC's class */ (line 642) > byte class; (line 851) george misspoke..he meant to say 'level'.. /* general player-related info, usually PC's and NPC's */ struct char_player_data { . . byte level; /* PC / NPC's level */ /* ==================== File Structure for Player ======================= */ /* BEWARE: Changing it will ruin the playerfile */ struct char_file_u { . . byte level; siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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