In case anyone is interested (maybe someone else already noticed), I found a little bug (well, more of an oversight) in the stock 3.0bpl12 code. In the find_door() function in act.movement.c: else { send_to_char("I really don't see how you can close anything there.\r\n", ch); return -1; } In case you don't have the code handy, what is going on is: if the player is in a room with a door, and tries to open/close a door in a different direction (e.g. the door is on the nort wall, but the player tries 'open door e'), the above message is send to him/her. Now, the problem with this is that (for some reason) the above message assumes you are trying to CLOSE a door, even if you are actually trying to open one. Here is the solution I came up with: else { sprintf(buf2,"I really don't see how you can %s anything there.\r\n", cmdname); send_to_char(buf2, ch); return -1; } Obviously, it replaces the word "close" with the name of the actual command used to attempt to manipulate the non-existent door. I've tested it, and it seems to work perfectly. .-------------------------------------------------------. |Ben Shadwick (bshadwicATcsciDOTclarkDOTedu [anti-spam])| |http://www.geocities.com/SiliconValley/Pines/7376/ | `-------------------------------------------------------' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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